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You should now be able to get PyQt up and running in your IDE. This can take a bit of experimentation to see what works… I had success in installing the PyQtX module.
INSTALL PYTHON ON MAC OSX INSTALL
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Lastly, add the pyqt folder to your Python Path /usr/local/Cellar/pyqt/ My path was something like this: /usr/local/Cellar/python/2.7.13/Frameworks/Python.Framework/Version/2.7/bin/python2.7 Link your project to the Python executable in the cellar folder. Brew has its installs in the folder, ‘/usr/local/Cellar’. PyQt is now installed, but you need to add the references to your Python environment. Next, you need to create a clean install of Python 2.7 via Homebrew: brew install python Setting Up The Environment You need to specify an exact path because of the PyQt5 default issue: brew install cartr/qt4/pyqt Installing Python Then you can install Homebrew xcode-select -install ruby -e "$(curl -fsSL )" If you haven’t already got Homebrew installed, you will need to have the command-line tools set up for XCode. I got this method to work on Mavericks, El Capitan, Sierra and High Sierra, so it should be pretty solid.
INSTALL PYTHON ON MAC OSX HOW TO
The book that I started following, Rapid GUI Programming With Python And QT does feature instructions on how to install PyQt, and even they are out of date.Īfter running down many a cul-de-sac, I found one solid way of setting up PyQt4.
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PyQt5 is the default install via pip nowadays, so many guides to installing PyQt4 that you’ll find on blogs don’t take that into account. So how do you set it up? A straightforward operation, you might imagine. Visit this link to see an example project that demonstrates a successful install (as of on High Sierra): Method Plus being a Python library, you also have the ability to interact directly with various software interfaces, such as Maya, Max or MotionBuilder. Being able to distribute to both Mac and PC is great for situations where the workforce may have a combination of platforms.
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PyQt provides a great set of libraries for rendering user interfaces that are truly cross platform. This method has been verified to work on Macs running Mavericks, El Capitan, Sierra and High Sierra.
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